Built into PCSX2. Turn it on in the Patches page of the game's properties window, or for every game at once with the Apply No-Interlacing Patches setting.
Built into PCSX2. Turn it on in the Patches page of the game's properties window, or for every game at once with the Apply No-Interlacing Patches setting.
Works with
NTSC-JSLPS-20003
Emulator
PCSX2
Link
Working at the last check, checked
Author's note
Attempts to disable interlaced offset rendering.
Built into PCSX2. Turn it on in the Patches page of the game's properties window, or for every game at once with the Apply No-Interlacing Patches setting.
Works with
NTSC-JSLPM-65331
Emulator
PCSX2
Link
Working at the last check, checked
Author's note
Disables interlacing
Built into PCSX2. Turn it on in the Patches page of the game's properties window.
Works with
NTSC-JSLPM-65730
Emulator
PCSX2
Link
Working at the last check, checked
Author's note
Enables progressive scan at boot
Built into PCSX2. Turn it on in the Patches page of the game's properties window, or for every game at once with the Apply No-Interlacing Patches setting.
Works with
NTSC-JSLPM-62690
Emulator
PCSX2
Link
Working at the last check, checked
Author's note
Disables interlacing
Built in
Built into PCSX2. Turn it on in the Patches page of the game's properties window.
Works with
NTSC-USLUS-21317
Emulator
PCSX2
Link
Working at the last check, checked
Author's note
Disables the game's final bilinear filter and fixes the final blit UVs during gameplay only, preventing the vertical and horizontal seams that would otherwise split the image into four quads. Best used at native/1x resolution.
Built into PCSX2. Turn it on in the Patches page of the game's properties window.
Works with
NTSC-JSLPM-66409
Emulator
PCSX2
Link
Working at the last check, checked
Author's note
Disables the game's final bilinear filter and fixes the final blit UVs during gameplay only, preventing the vertical and horizontal seams that would otherwise split the image into four quads. Best used at native/1x resolution.